Concept development is the phase where the whole process starts from scratch. It begins with a grain of an idea. The goal of the design phase is to produce a design document that can be given to a game development team (the actual programmers, artists and sound designers), and turned into a working game. From there, the package is mainly in the hands of the development team. Most game production teams are tiny, so the role of the producer is quite predictable: to be aware of everyone's doings, keeping up in every section (in coding too ;) ), looking after the budget and schedule etc. It's hard to admit, but in my opinion, the producer gets a bit too much credit for the game itself though he/she has basically nothing to do with the concept, the main factor that matters.
Nonetheless, not one production is a replica,
every case is unique. It's just the silver lining that stays.
Sources:
http://www.gamecareerguide.com/features/414/game_production_an_introduction.php
http://digitalworlds.wordpress.com/2008/04/10/the-process-of-game-creation-the-game-design-document/
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