keskiviikko 28. toukokuuta 2014

Enter the Matrix

Different types of virtual realities have been around for decades, but mostly by prototypes or impractical versions. Oculus Rift has been trying to commercialize VR glasses in game industry in the last few years. That kind of ambition requires a lot of money. And yet again, crowdfunding was the channel for OR's breakthrough. By this point, it has raised $91 million for the development. The consumer version of the product is expected to become available in late 2014 or early 2015.
  The basic idea for the glasses was to get rid off the 40 degree vision in gaming. With the glasses you'd have at least 110 degree vision by turning your head. Some games have already adopted this significant improvement, and it's only a question of time before it truly achieves its goal and becomes majorly commercialized.
  This kind of alternate reality is something gamers have lusted for years. Some might think this development is going to have negative side effects on one's view of reality. Already in 'normal gaming' there is notions of people having depression symptoms for not recognizing the 'matrix' from reality. I guess only time will tell.

Sources:

https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game

http://www.theverge.com/2012/8/16/3246032/under-new-management-oculus-intends-to-commercialize-the-virtual

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