keskiviikko 28. toukokuuta 2014

Microconsoles and Crowdfunding

In the past four years, there's been a statement to turn the video game industry upside down. An idea as an inexpensive console providing "high-end games on low-end hardware".  We are talking about microconsoles. The original idea jumped off when a group of people in gaming industry noticed that consumers are slowly turning from playing through TV to playing with computers. They wanted to maintain TV's role as a piece of a household's mediacenter. So the company's computer game streaming service is to be connected to consoles / televisions. Therefore the cycle of regular consumer hardware upgrades would be history. The platform's basic assumption was to be inexpensive and practical, hence the term 'microconsole'.
  Ouya was the first microconsole to gain success. The development was funded via kickstarter, raising $8.5 million. Also other big innovations in microconsoles are being funded by crowdfunding. So this type of funding is crucial in video games that follow our zeitgeist. The Android-based Ouya was a overnight success, and the consoles were sold out in one day! Though Ouya has received also some criticism from its weak parts and power in general, microconsoles truly have a part in the gaming industry now and in the future.


Sources:

https://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console/posts/283782

http://venturebeat.com/2010/11/17/onlive-starts-pre-sales-for-microconsole-aimed-at-eliminating-game-consoles/

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